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First edition |
3 |
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Foreword |
5 |
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Preface |
6 |
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Content |
10 |
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Introduction |
15 |
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1 Fundamentals of acoustics |
20 |
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1.1 Sound field equations and the wave equation |
21 |
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1.2 Plane waves in fluid media |
26 |
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1.3 Plane harmonic waves |
28 |
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1.4 Wideband waves and signals |
28 |
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1.5 Energy and level |
29 |
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1.6 Sound intensity |
32 |
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1.7 Level arithmetic |
33 |
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1.8 Frequency bands |
34 |
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2 Sound sources |
36 |
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2.1 Spherical waves waves waves waves waves waves |
36 |
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2.2 Harmonic monopole source and sound power |
37 |
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2.3 Pulsating sphere and radiation impedance |
39 |
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2.4 Multipoles and extended sources |
41 |
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2.5 Spherical harmonics |
44 |
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3 Sound propagation |
47 |
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3.1 Reflection of plane waves at an impedance plane |
47 |
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3.2 Spherical wave above impedance plane |
53 |
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3.3 Scattering |
54 |
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3.4 Diffraction |
59 |
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3.5 Refraction |
60 |
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3.6 Attenuation |
61 |
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3.7 Doppler effect |
63 |
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4 Sound fields in cavities and in rooms |
65 |
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4.1 Cavities |
65 |
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4.2 Modes |
66 |
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4.3 Geometrical acoustics |
70 |
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4.4 Statistical reverberation theory |
71 |
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5 Structure-borne sound |
81 |
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5.1 Waves in solid media |
81 |
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5.2 Waves on plates and their radiation |
84 |
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5.3 Vibrational transmission over junctions |
88 |
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6 Psychoacoustics |
90 |
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6.1 Anatomy of the peripheral hearing system |
90 |
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6.2 Psychoacoustic characterization |
92 |
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6.3 Binaural hearing |
97 |
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6.4 Hearing in rooms |
103 |
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7 Signal processing for auralization |
114 |
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7.1 The concept of auralization |
114 |
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7.2 Fundamentals of signal processing |
117 |
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7.3 Fourier transformation |
121 |
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7.4 Analogue-to-digital conversion |
123 |
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7.5 Discrete Fourier transformation |
126 |
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7.6 Fast Fourier transformation transformation |
127 |
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7.7 Digital filters |
130 |
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8 Characterization of sources |
134 |
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8.1 Airborne sound sources |
134 |
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8.2 Structure-borne sound sources |
144 |
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9 Convolution and sound synthesis |
147 |
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9.1 Discrete convolution |
147 |
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9.2 FFT convolution |
149 |
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9.3 Binaural synthesis |
151 |
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9.4 Binaural mixing console |
153 |
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9.5 Spatial resolution of HRTF |
155 |
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10 Simulation models |
157 |
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10.1 Simulation methods for sound and vibrational fields |
157 |
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10.2 Two-port models |
176 |
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10.3 Other models |
183 |
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11 Simulation of sound in rooms |
184 |
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11.1 General |
184 |
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11.2 Stochastic ray tracing |
190 |
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11.3 Image source model |
208 |
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11.4 Hybrid image source models (deterministic ray tracing) |
219 |
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11.5 Systematic uncertainties of geometrical acoustics |
222 |
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11.6 Hybrid models in room acoustics |
225 |
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11.7 Construction of binaural room impulse responses |
231 |
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12 Simulation and auralization of airborne sound insulation |
236 |
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12.1 Definitions of airborne sound transmission |
237 |
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12.2 Sound insulation of building elements |
238 |
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12.3 Sound insulation of buildings |
242 |
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12.4 Sound transmission prediction models |
244 |
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12.5 Auralization of airborne sound insulation |
247 |
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13 Simulation and auralization of structure- borne sound |
253 |
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13.1 Definitions of impact sound transmission |
253 |
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13.2 Impact sound model |
254 |
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13.3 Impact sound auralization |
257 |
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13.4 Structure-borne interaction model |
259 |
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14 Binaural transfer path synthesis |
262 |
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14.1 Source identification and characterization |
264 |
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14.2 Transfer path characterization |
269 |
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14.3 Auralization in BTPS |
271 |
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15 Aspects of real-time processing |
274 |
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15.1 Real-time binaural synthesis |
275 |
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15.2 Room acoustical real-time auralization |
277 |
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15.3 Hybrid real-time room auralization |
284 |
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16 3-D sound reproduction and virtual reality systems |
286 |
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16.1 Headphone systems |
287 |
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16.2 Loudspeaker systems |
294 |
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16.3 VR technology and integrated VR systems |
305 |
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Annex |
310 |
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References |
325 |
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Index |
337 |
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