Hilfe Warenkorb Konto Anmelden
 
 
   Schnellsuche   
     zur Expertensuche                      
Auralization - Fundamentals of Acoustics, Modelling, Simulation, Algorithms and Acoustic Virtual Reality  
Auralization - Fundamentals of Acoustics, Modelling, Simulation, Algorithms and Acoustic Virtual Reality
von: Michael Vorländer
Springer-Verlag, 2007
ISBN: 9783540488309
341 Seiten, Download: 15159 KB
 
Format:  PDF
geeignet für: Apple iPad, Android Tablet PC's Online-Lesen PC, MAC, Laptop

Typ: B (paralleler Zugriff)

 

 
eBook anfordern
Inhaltsverzeichnis

  First edition 3  
  Foreword 5  
  Preface 6  
  Content 10  
  Introduction 15  
  1 Fundamentals of acoustics 20  
     1.1 Sound field equations and the wave equation 21  
     1.2 Plane waves in fluid media 26  
     1.3 Plane harmonic waves 28  
     1.4 Wideband waves and signals 28  
     1.5 Energy and level 29  
     1.6 Sound intensity 32  
     1.7 Level arithmetic 33  
     1.8 Frequency bands 34  
  2 Sound sources 36  
     2.1 Spherical waves waves waves waves waves waves 36  
     2.2 Harmonic monopole source and sound power 37  
     2.3 Pulsating sphere and radiation impedance 39  
     2.4 Multipoles and extended sources 41  
     2.5 Spherical harmonics 44  
  3 Sound propagation 47  
     3.1 Reflection of plane waves at an impedance plane 47  
     3.2 Spherical wave above impedance plane 53  
     3.3 Scattering 54  
     3.4 Diffraction 59  
     3.5 Refraction 60  
     3.6 Attenuation 61  
     3.7 Doppler effect 63  
  4 Sound fields in cavities and in rooms 65  
     4.1 Cavities 65  
     4.2 Modes 66  
     4.3 Geometrical acoustics 70  
     4.4 Statistical reverberation theory 71  
  5 Structure-borne sound 81  
     5.1 Waves in solid media 81  
     5.2 Waves on plates and their radiation 84  
     5.3 Vibrational transmission over junctions 88  
  6 Psychoacoustics 90  
     6.1 Anatomy of the peripheral hearing system 90  
     6.2 Psychoacoustic characterization 92  
     6.3 Binaural hearing 97  
     6.4 Hearing in rooms 103  
  7 Signal processing for auralization 114  
     7.1 The concept of auralization 114  
     7.2 Fundamentals of signal processing 117  
     7.3 Fourier transformation 121  
     7.4 Analogue-to-digital conversion 123  
     7.5 Discrete Fourier transformation 126  
     7.6 Fast Fourier transformation transformation 127  
     7.7 Digital filters 130  
  8 Characterization of sources 134  
     8.1 Airborne sound sources 134  
     8.2 Structure-borne sound sources 144  
  9 Convolution and sound synthesis 147  
     9.1 Discrete convolution 147  
     9.2 FFT convolution 149  
     9.3 Binaural synthesis 151  
     9.4 Binaural mixing console 153  
     9.5 Spatial resolution of HRTF 155  
  10 Simulation models 157  
     10.1 Simulation methods for sound and vibrational fields 157  
     10.2 Two-port models 176  
     10.3 Other models 183  
  11 Simulation of sound in rooms 184  
     11.1 General 184  
     11.2 Stochastic ray tracing 190  
     11.3 Image source model 208  
     11.4 Hybrid image source models (deterministic ray tracing) 219  
     11.5 Systematic uncertainties of geometrical acoustics 222  
     11.6 Hybrid models in room acoustics 225  
     11.7 Construction of binaural room impulse responses 231  
  12 Simulation and auralization of airborne sound insulation 236  
     12.1 Definitions of airborne sound transmission 237  
     12.2 Sound insulation of building elements 238  
     12.3 Sound insulation of buildings 242  
     12.4 Sound transmission prediction models 244  
     12.5 Auralization of airborne sound insulation 247  
  13 Simulation and auralization of structure- borne sound 253  
     13.1 Definitions of impact sound transmission 253  
     13.2 Impact sound model 254  
     13.3 Impact sound auralization 257  
     13.4 Structure-borne interaction model 259  
  14 Binaural transfer path synthesis 262  
     14.1 Source identification and characterization 264  
     14.2 Transfer path characterization 269  
     14.3 Auralization in BTPS 271  
  15 Aspects of real-time processing 274  
     15.1 Real-time binaural synthesis 275  
     15.2 Room acoustical real-time auralization 277  
     15.3 Hybrid real-time room auralization 284  
  16 3-D sound reproduction and virtual reality systems 286  
     16.1 Headphone systems 287  
     16.2 Loudspeaker systems 294  
     16.3 VR technology and integrated VR systems 305  
  Annex 310  
  References 325  
  Index 337  


nach oben


  Mehr zum Inhalt
Kapitelübersicht
Kurzinformation
Inhaltsverzeichnis
Leseprobe
Blick ins Buch
Fragen zu eBooks?

  Medientyp
  eBooks
  eJournal
  alle

  Navigation
Belletristik / Romane
Computer
Geschichte
Kultur
Medizin / Gesundheit
Philosophie / Religion
Politik
Psychologie / Pädagogik
Ratgeber
Recht
Reise / Hobbys
Technik / Wissen
Wirtschaft

© 2008-2024 ciando GmbH | Impressum | Kontakt | F.A.Q. | Datenschutz